I've seen a lot of posts and articles about the flash game market not being as lucrative as it once was, saying it was flooded and after all of that its now harder to get the same amount of money as what you used to for the same content.
This news makes me sceptical to release my games, and most likely anyone still making flash games as a possible market/job (even part time or just a hobby).
One of my unit co-ordinators that organises the games art course at my University says 'flash is dead its time to move on', so the Web Games and Design unit is now JavaScript intertwined with HTML5. Skipping all of the flash stuff (such as as3) as he says 'its completely dead, don't touch it any more'. This is quite frustrating as a flash dev, I understand the need to move to more secure grounded method for webgames and following and upwards trend and sure JavaScript is interesting and probably more useful in the long run.
However flash has a lot of other very useful things such as vector art? animations? the seemingly flow of new updates that will allow more and more HTML 5 output that is definitely to come? why can't we use that as a tool?
Back to the business side of things and the viewing perspective, have you noticed the once glorious newgrounds seemingly a thriving community now shirking into a very cult like group (exaggerating a little).
The amount of views that have once seen in the hundreds of thousands to millions of views on the frontpage to now just 10's of thousands of views.
What happened to the community, the casual viewers? have they gone to different websites? is it because everyone owns an iPhone and prefer to play byte sized games on there? or is it because schools and work places have crunched down on blocking flash game websites and video sites?
There so far seems to be only a downwards trend to flash games and websites such as Newgrounds, is it really time to move on completely from flash to HTML 5 games or other mediums? However im sure Newgrounds will support html 5 and other stuff soon enough, with Windows 8 and the new Internet Explorer having no plug-ins as examples.
I guess we'll wait and see, I wonder how the kids will break into the industry over the next decade? creating those awesome dress up games.
DieterTheuns
Eh, I've heard the same thing being said all the time, but I enjoy working in Flash. They're looking at it in a purely commercial way, if you like making games in it, then by all means, keep doing it. The most important factor is that you have fun.
Whilst it is true Flash isn't having the hottest of times at the moment, there are still great exceptions. Games from Edmund McMillen for example are selling like sweetcakes. It's all about how you tackle the distribution.
MrRandomist (Updated )
I enjoy flash for its vector tool set, its great. Flash as a program is a whole other story though.
Its inspiring seen Edmunds games essentially made in flash or has that effect i.e. style being sold in the dozens (also seen in games like castle crashers and blocks that matter).
So rather than using flash player/internet distribution as a method should we then use the iPhone method/possible html 5 conversion? or using it as a tool set for a comercial game should we not learn some aspect of flash for say menu's, UI or Prototypes? as at the uni im at its being completely cut as a tool (set) to learn.